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What: Star Wars Episode 1: The Phantom Menacing Airsoft player = July 12, 2009 When: July 12, 2009 Where: Airsoft Battle Zone Field in Fairchild, WI Cost: $15 The first 25 paying player will get a Military Surplus grab bag ;) The "Most Valuable Sith or Jedi" voted by the players will get a lightsaber. :D Times: 9:00 - 10:30 = Gear Up 10:30 - 11:00 = Briefing 11:00 - 1:00pm = Phase 1 1:00pm- 2:00pm = Lunch 2:00pm - 4:00pm = Phase 2 Game Map:

Concept: The Trade Federation has invaded/taken over an small planet and taken the planet's King hostage. Three Jedi have been sent to the planet to help the friendly aliens take back their planet and save the King. But unknown to the Jedi a Sith lord & Sith apprentice are leading the Trade Federation
"Special" Game Rules: Destroying Respawn Points: Each Respawn Points has a flag and to destroy that respawn point this flag must be return to one of yours. "If" you are killed before returning the flag you must put the respawn flag back. Flags can be stolen back to "reactivate" the respawn point(s). Jedi/Sith Special Rules: Jedi/Sith Rules & Objectives Number of slots: Jedi: 3 & Sith: 2 Uniform Requirements: Jedi = half camo uniforms or civilian clothing Sith = All black uniform Weapons: Lightsaber (I will have extras if needed) and the "Force" (Any kind of semi automatic pistol) Magazine capacity limits: Any Hits: Can only be "bang killed" from the back or the side or High explosives (203 shell, claymore, or explosives) Regens: Jedi: Three at Friendly Alien Village & Sith: Three at Sith's Landing Craft Medics: Yes... Jedi only Medic Rules: Jedi just need to "Touch" a Friendly Alien to heal them with unlimited "Touches" Jedi/Sith Special Rules: =Light sabers Rules: Jedi/Sith can kill a opponent by "lightly" touching with a lightsaber between the shoulders and hips. When engaging another lightsaber wielder you can "lightly" engage them in a lightsaber duel. The first person to touch the other lightsaber wielder between the shoulders and hips is the winner & lives. Jedi Objectives 1st Phase: = Destroy Trade Federation Landing Craft (deactivate respawn points) = Rescue The King = Find key to the Palace = Destroy the Sith 2nd Phase: = Finish phase one Objectives = Destroy the Sith = Recover Sith's Computer = Hold Palace for one hour ("if" you found the key)
Sith Objectives
1st Phase: = Destroy Friendly Alien Village and Outposts (deactivate respawn points) = Recover Jedi's Computer = Find key to the Palace = Destroy the Jedi = Kill King "if" rescued 2nd Phase: = Finish phase one Objectives = Destroy the Jedi = Hold Palace for one hour ("if" you found the key) = Kill King "if" rescued Battle Droids Rules Uniform Requirements: Full camo uniform Number of slots: 15 Weapons: Any Magazine capacity limits: None Hits: 1-2-3 Hit Rule (look below), "Bang" Killed, Jedi uses a lightsaber to destroy them , or or High explosives (203 shell, claymore, or explosives) Regens: Unlimited at Sith's Landing Craft Medics: None Medic Rules: None Special Rules: 1-2-3 Hit Rule: Is a "health degeneration" hit system and by the third hit the character is dead. Here is how it works: 1st Hit: Call "hit", then put your kill rag, and then count to "TEN". After counting your character is back in the game ,but has lost the use of one limb of your choice. 2nd Hit: Call "hit", then put your kill rag, and then count to "FIFTHTEEN". After counting your character is back in the game ,but has lost the use of one limb of your choice. 3rd Hit: Dead then respawn. Can be "Bang" killed when counting. "Droideka" Battle Droids Rules
Uniform Requirements: Full camo uniform Number of slots: 5 Weapons: Any Magazine capacity limits: None Hits: Must pierce the Droid's power core (pie pan) to "SHUTDOWN" the Droid for 20 SECONDS (put a piece of tape on pie pan) Only way to destroy a droid is to "Bang Kill" them in "SHUTDOWN", Jedi uses a lightsaber to destroy them, or High explosives (203 shell, claymore, or explosives) Regens: Unlimited at Sith's Landing Craft Medics: None Medic Rules: None Special Rules: Cannot run but can walk at a brisk pace. Friendly Alien Rules & Objectives
Number of slots: Unlimited Uniform Requirements: half camo uniforms or civilian clothing Weapons: Any Magazine capacity limits: None Hits: 1st hit = Dead then Regen Regens: Unlimited Regen at Friendly Alien Village or Outposts Medics: None Medic Rules: None Special Rules: None Friendly Aliens Objectives: Save your planet, rescue the King and help the Jedi. King: Number of slots: 1 of each Uniform Requirements: half camo uniforms or civilian clothing Weapons: Semi automatic pistols only AFTER you've been rescued. Magazine capacity limits: Any Hits: Can only be "bang killed" or High explosives (203 shell, claymore, or explosives) Regens: Before rescue: Unlimited at "Holding" Area AFTER rescue: Three at Friendly Alien Village/Outposts Medics: None Medic Rules: None ROSTER:
Trade Federation / Sith: Sith Lord: Sith apprentice: Battle Droid: Battle Droid: Battle Droid: Battle Droid: Battle Droid: Battle Droid: Battle Droid: Battle Droid: Battle Droid: Battle Droid: Battle Droid: Battle Droid: Battle Droid: Battle Droid: Battle Droid: "Droideka" Battle Droid: "Droideka" Battle Droid: "Droideka" Battle Droid: "Droideka" Battle Droid: "Droideka" Battle Droid: JEDI: Jedi #1: Jedi #2: Jedi #3: Friendly Aliens: King: Friendly Alien: Friendly Alien: Friendly Alien: Friendly Alien: Friendly Alien: Friendly Alien: Friendly Alien: Friendly Alien: Friendly Alien: Friendly Alien: Friendly Alien: Friendly Alien: Friendly Alien: Friendly Alien: Friendly Alien: Friendly Alien: Any questions or comments just post below.
Thanks for looking, = JediBGP ----------
 JediBGP proclaims: 2009 is the year of the PO-TA-TOES....

Force 10 member
Last Edited on 14-Jan-2009 4:06 PM
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