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WW2 Weekend at ABZ field - May 31st

Kerrik13
191 posts
May 13, 2008
10:34 AM
***World War 2 Weekend at ABZ***
For all of those currently interested in WW2 games or for those who want to give it a try! Players will be able to participate in the kick off of a brand new ongoing WW2 storyline campaign, which will be featured regularly at the ABZ field and/or surrounding fields.

***DATE***
Saturday, May 31st
*NOTE: Camping, socializing, and night games will be available onsite Friday night. Games will be on Saturday, and then camping will be available on Saturday night. If people are still up to it, there will be additional games and playing on Sunday.

***LOCATION***
Airsoft Battle Zone Field
S 13508 County Road H
Fairchild, WI 54741

http://www.airsoftbattlezone.com/airsoftbattlezonelocationmap.html

***TIME***
Camping begins at roughly 6pm on Friday.
Games on Saturday beginning around 10am.

***INFO***
Sorry for the short notice, but due to the fact that the WW2 game scheduled on May 31st in Minnesota has been pushed back to June 14th, we’ve decided to stay with the date and do a throw-together public WW2 event. Information on the previously scheduled May 31st game and its reschedule can be found at the following link…
http://forum.mnairsoft.org/viewtopic.php?f=2&t=21065

A few members of the Midwest Ostfront Association (www.ostfrontairsoft.com) are getting together for a WW2 camping weekend. Since we’ll be meeting up at the ABZ field in Fairchild, we decided to open it to the public! This is more of a WW2 weekend, hangout, and get together more than just a straight out event. Consider it a private game on someone’s private land… but its opened to the public on an established airsoft field. Because of this, you are expected to play safe and respectfully while at the field… being able to use an established field for free is a privilege!

There are no definite missions or objectives planned, but we’ll be kicking off a new WW2 storyline campaign, a Risk-style campaign involving the Eastern front (Russian VS German) from World War 2. Players can participate in battles, handle supplies, and move armies across a tactical map… all of which will have lasting effects on what happens in the future of the campaign. This is a chance for people to get together, try out the WW2 style games, and have a good time!

Since this is a WW2 weekend, YOU MUST DRESS THE PART! Although this event is open to the public, MODERN CLOTHING AND TACTICAL EQUIPMENT IS NOT ALLOWED! You will not be allowed to play and will be forced to stay in the safe zone if you do not have the correct clothing! This means that you can either show up in a full-blown WW2 impression (German or Russian is required to be fully involved in the campaign… but other impressions are acceptable to just participate) or as a Hiwi or Partisan volunteer (basically a civilian militia). You can easily pull the Hiwi/Partisan look off for only a couple of bucks by visiting your local second hand store (like a Goodwill or St. Vincent De Paul). You’re looking for solid slacks or wool pants, with a tucked in button up shirt, wool vest/sweater, or over coat/jacket with or without a cabbie cap or knit cap. You won’t be expected to look the part perfectly, but you have to at least try. Canvas pouches on a belt or just a shoulder bag can be used for your water/BBs/ extra gear. If your clothing looks like something your grandpa or grandma would have worn in the 1940s, then you are on the right track! Here are some examples of the Hiwi or Partisan look…
http://www.ostfrontairsoft.com/irregequipment.shtml

http://www.greeklish.org/features/zoya/color-portrait.jpg

http://www.ushmm.org/lcmedia/photo/lc/image/01/01281.jpg

http://www.flamesofwar.com/Portals/0/all_images/Historical/Partisans/Partisan-05.jpg

http://content.answers.com/main/content/wp/en-commons/thumb/0/03/250px-Soviet_guerilla.jpg

Although there are other WW2 events in the area that will be strict on the kinds of weapons players can bring to a WW2 event, the WW2 weekend at ABZ will be more lenient to introduce new players to the game style. Players can bring any gun they wish, but must remove scopes, red dots, grips, bipods, silencers, etc (anything modern added onto the gun). Participants are encouraged to bring a WW2 era gun or cover their modern gun in burlap or cloth strips, but it is not required to participate. The games will have ammo limitations; so don’t expect to be able to use all your hi-caps!

All participants must either sign an ABZ waiver or must have already signed one for an event during the 2008-year. This can be found below…
http://www.airsoftbattlezone.com/airsoftbattlezonegamewaivers.html

***EVENT DETAILS***
- Event entry fee: FREE!
- Lunch items (microwavable items) will be available for sale but plan on bringing your own food/water
- Alcohol is prohibited during the WW2 weekend
- Players camping are expected to follow the rules and be respectful
- Barrel Blocking devices ARE REQUIRED in staging area
- Players should observe the BANG rule at distances of 10 feet or less
- Players should not BLIND FIRE while playing
- Goggles required AT ALL TIMES out on the playing field, no matter if it is day or night
- FPS rules are as follows…
- Up to 350 FPS: CQB Class Weapon
- Between 350 and 400 FPS: Standard Class weapon
- 400 TO 500 FPS: Sniper Class Weapon (50 foot minimum engagement)
- Above 500 FPS is not allowed at this event.
- Players 18 AND OLDER must wear FULL SEAL GOGGLES
- Players 17 and younger MUST WEAR FULL FACE PROTECTION (goggles + face covering, like a bandana or balaclava, or a full paintball mask)
- Wire mesh goggles or ANSI Z87.1 rated safety ballistic goggles/masks only
- Modern clothing and tactical gear is not allowed… attending players must show up in WW2 clothing/uniforms or participate as a citizen’s militia volunteer
- All modern add-ons to guns (grips, bipods, scopes, PEQ boxes, etc) must be removed from modern guns

Keep in mind this information is across several different message boards… if you need an immediate answer to a question, please email me with any questions related to this event/weekend at lupine_productions@yahoo.com

----------
Fortuna Ventus Venator
"Fate Favors the Hunter"
www.wolf-recon.com

Kerrik13
192 posts
May 14, 2008
8:33 AM
Actually, I'm sorry, I should have clarified this because I didn't realize how it sounded when you read through it.

Hi-caps are allowed, but you will be limited to how many you can use during the game. The games are not designed to be BB hose fests, so if someone shows up with 6 hi-caps they won't be able to use them all, probably just one (maybe two).

If a WW2 support weapon is brought and it runs on hi-caps, please feel free to bring as many hi-caps as you want... but please leave the modern SAWs (M60, M249, etc) at home though.

----------
Fortuna Ventus Venator
"Fate Favors the Hunter"
www.wolf-recon.com

Kerrik13
193 posts
May 23, 2008
6:19 AM
Several members of the Midwest Ostfront Association (the 3rd Panzergrenadiers for the Germans and the 198th Rifle Division for the Russians) will be in attendance. There should be a good display of period accurate WW2 equipment at the game this weekend, so if you've ever been slightly interested in trying the WW2 scene, it should be a great chance.

----------
Fortuna Ventus Venator
"Fate Favors the Hunter"
www.wolf-recon.com

Kerrik13
194 posts
May 27, 2008
8:58 PM
Just a quick update to let you guys know that the ever-awesome Ersatz brothers (of the 3rd Panzergrenadiers) will most likely be bringing the towed Pak-38 cannon... picture a mini-howitzer on wheels that shoots anti-tank nerf footballs :)

Also, I'll be bringing a whole stash of clothes for people that want to participate as a Hiwi or Partisan. They will be available, most sizes are L to XL.

Hope to see you guys there either on Saturday or Sunday.

----------
Fortuna Ventus Venator
"Fate Favors the Hunter"
www.wolf-recon.com

Armsdealer
ABZ owner
743 posts
May 28, 2008
6:28 AM
Hope to be out Friday to greet and meet everyone, got a hot airsoft date in Menomonie on Saturday but plan on showing up to see dawns crack on Sunday ;)

Whoops change of plans looks like I will make it Saturday and Sunday but not Friday
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"Airsoft" Come share the welts!

Armsdealer
Airsoft Gun Repairs...with a warranty

Last Edited on 29-May-2008 6:57 AM

Ghost
21 posts
May 28, 2008
4:37 PM
Is there going to be an open fatpd game on Sunday still?
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GOPMAT Airsoft
Ghost
www.gopmatairsoft.com

"I'd rather live on my feet, than to die on my knees"

Biscuit-Boy
204 posts
May 28, 2008
8:56 PM
I would show up for the FATPD on sunday, but not the WW2 games. I'm sorry, but that's just not interesting to me. Not to mention, I have a silencer on my g36 that has a inner barrel running through it, so I can't take it off, and, I don't want to wear old man pants all day. Or a sweater vest. *shudders*

So, if the FATPD is on for sunday, I'll see if I can convince my parents to either pick me up, or drop me off with Jason n' Judy so they can give me a ride (if that's okay)

Otherwise, I'm not goin'.
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Fuggiddaboudit'

Armsdealer
ABZ owner
744 posts
May 29, 2008
6:54 AM
Actuallllly airsoft lends itself quite well to WW2 games and the props, battles and players are K.A.! Kerrik has cooked up some great missions and I am looking forward to this. Feel free to come out and check out the cool props and guns you do not see very often, but sorry... yes you will have to put on old man pants to participate.
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"Airsoft" Come share the welts!

Armsdealer
Airsoft Gun Repairs...with a warranty

Kerrik13
195 posts
May 29, 2008
6:59 PM
BBoy,
As for the FATPD on Sunday, the WW2 games are running all weekend the FATPD is part of it... the whole weekend is free, and open to all, as long as you make a half ass attempt at looking WW2-ish.

You'd be surprised at how well airsoft works in the WW2 style. I was also one of those few that was "iffy" towards WW2 stuff... it wasn't my thing, I didn't like it all that much, and then I played one game and was instantly hooked. You could wrap your gun in burlap or get a gun from Jason (or use a springer), but it is up to you.

This will probably be the last time I check the boards before going to the field tomorrow after work, so if you post anything after this I probably won't see it. I will either be out at the field at 7pm tomorrow or I won't be there until midnight... so if anyone else goes out to camp and nobody is there, that is why. If anyone absolutely has to get a hold of me, my cell is 608-963-3863.

As for the campaign rules this weekend, below is a link to the word document I've been building off of. I won't be updating anymore of it until after the playtest and feedback from the participants, so this will be the working rules for now. I'll have at least a copy or two with me this weekend, but I didn't know if anyone would want a copy of their own.

http://www.wolf-recon.com/BETA_WW2_Campaign_Rules_05_29.doc

Hope to see you guys out there this weekend! :)

----------
Fortuna Ventus Venator
"Fate Favors the Hunter"
www.wolf-recon.com

Last Edited on 29-May-2008 7:00 PM

Armsdealer
ABZ owner
746 posts
Jun 01, 2008
7:27 PM
Thank you to all who came out for these games, had a great time but my butt is kicked after three days of airsoft. Lots of pictures. I will be posting them after I get some much needed rest. Kudos to Kerrik, this style WW2 airsoft game was very unique and fun to play. Loved the one hour game limits and the rubber band respawn system was brilliant. The MG42 and german artillery was awesome, but I think we needed some good old American GI's out there to kick some butt, or at least run head on into machine gun fire...lol

OK the pictures from the world war 2 game are posted and can be found here WW2 Free Airsoft Weekend Pictures

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"Airsoft" Come share the welts!

Armsdealer
Airsoft Gun Repairs...with a warranty

Last Edited on 2-Jun-2008 3:57 PM

Kerrik13
196 posts
Jun 02, 2008
9:00 PM
Now that I've had enough time to sleep and get back to normal life, I suppose I should post an AAR :)

Thanks for everyone who came out on Saturday (and the handful on Sunday). We had 8 Germans, 4 Russians, and 3 Partisans who came out to participate in the battles on Saturday and 2 Russians, 2 Germans, and 3 Partisans on Sunday. Not enormous numbers, but just enough to really get the WW2 bug planted on the Fairchild locals and playtest my campaign rules.

I learned a lot from this weekend and hope everyone enjoyed the rules. I've already got ideas on how to tweak them a bit, and I look forward to improving on them to make them more enjoyable. I was pretty happy with how everything turned out, such as the respawns and the different classes. I know some people may not care for the classes, but I'm hoping that some participants will take ownership in different classes and bring equipment and kits that reflect their class. I played the German medic for several games, and I really liked the ace bandage rules. The bloodied soldiers that started to spring up after some fighting seemed to add to the game, and crawling through brush to patch up the wounded assault troops was a lot of fun. I need to balance the medic though, because they can add a LOT of power to a team... they can pretty much double the amount of "lives" a player has on the field, which can easily influence a game between winning and losing. Fielding a weapon weapons crewman (Garrick) on the Pak during the defense of the German occupied town was amazing and a ton of fun. I loved hearing Garrick yell "Fire!" and then "FWOOMP!" of the Pak firing at the incoming Russians. Sunday I ended up playing an SMG gunner for several baattles, and it was a ton of fun charging in and assaulting while chucking hand grenades.

Although I realize that some people wondered why I had the respawn right by "the objective" (we established during Springtime in Porkov that this game style is frustrating), the reality is that I wanted to test and see how it would work. During the battles that played out, the only objective was to crush the enemy... by doing so you have to kill them, or occupy their fieldpost so they have to use resources (respawns) to come back into the game. The whole idea was to make sure the defenders stayed in the area, so that you didn't have to spend the 1 hour time limit hunting through every bush for the last couple enemies. If I had coordinated a full fledged event with missionss that spanned hours and had multiple objectives, I would not have put objectives right next to enemy respawns. These attack/defend campaign battles were entirely different, so the idea was to get the teams to slug it out and find a winner within the time limit of one hour. What I never realized was that the missions would become very challenging for the teams that were attacking during the campaign... a surprising number of battles were lost because the attackers could not defeat the entrenched defenders. I'm adding in some sort of variable to help overcome this, but it will take some thinking to really come up with a solution.

The tactical side of this campaign is fairly solid and I'm happy with it so far. I'll post some maps showing the turn-by-turn movements of the units across the battlefield in the near future. The Germans set up their HQ and initial territories and moved south to conquer more land, fielding a Mechanized unit and an Artillery unit. The Russians set up their HQ North of the Germans, fielded an Infantry unit and a Recon unit, and then pushed south directly into German occupied territory. Once all the attacks were made by the two teams, I rolled randomly on a chart to see what the units encountered (if they were attacking neutral territory) or else the fighting was straight German VS Russian if they attacked each other. The following battles were commenced on Saturday...

Map Turn 1
Germans
3rd Panzer Grenadiers attack the village of Malyye Budki and WIN with a resource total starting at 10,000 and ending at 9,800.
3rd Panzer Grenadiers attack the city of Romny and LOSE with a resource total starting at 9,800 and ending at 9,000.
3rd Division Artillery attacks the village of Velikiye Bubny and WIN with a resource total starting at 10,000 and ending at 9,800.

Russians
198th Rifle Infantry attacks the German controlled city of Konotop, purchasing the battlefield perk REINFORCEMENTS, and LOSE with a resource total starting at 10,000 and ending at 9,040.
198th Recon attacks the village of Khizhki, purchasing the battlefield perk SUPERIOR NUMBERS, and LOSE with a resource total starting at 10,000 and ending at 9,100.

And the following battles were played on Sunday...
Map Turn 2
Germans
3rd Division Artillery attacks the village of Bolotnitsi and WIN with a resource total starting at 9,800 and ending at 9,725.
3rd Division Artillery attacks the village of Khar'Kovo, purchasing the battlefield perk SUPERIOR NUMBERS, and WIN with a resource total starting at 9,725 and ending at 9,575.

Russians
198th Recon attacks the village of Kucherovka and WIN with a resource total starting at 9,100 and ending at 9,025.
198th Recon attacks the village of Khur-Kevla and LOSE with a resource total starting at 9,025 and ending at 8,725.

As you can see, the Germans are faring far better in the campaign so far, but the major obstacle for the Russians were that during the random encounter rolls they were running into full German soldiers instead of civilians and Partisans far more often than the Germans. This is the reality of randomness and will continue to play a major part in the future of the campaign... but I felt was a nice touch to the campaign. Yeah, it means you may be facing a force of veteran soldiers twice your size, but it also means you can be facing a bunch of disorganized civilians with no reloads and no respawns half your size.

The resource pools for the campaign will play a major part as well, and the number and types of players that show up will play a huge factor in this. When people show up in full German or Russian impressions, they lend more fighting power to battles their units are involvved in. If players come out as Partisans or Partisans with modern guns, they contribute far less fighting power. Losing a battle to 5 partisans means your unit would be hit for roughly 250-500 points, but losing to 5 full Germans/Russians means you get socked for 750-1000 points. I'm hoping this will be a common ground that allows newbies to WW2 to come out and play and give it a try, and encourage those who are interested in come out and build a full German/Russian impression.

Glad to see some familiar faces and a few new ones, get the WW2 games kick offed at the ABZ field, playtest my ongoing campaign rules, and introduce the WW2 games to a few more players that I normally play with. Overall, except for the heat and the ridiculous amount of mosquitos and ticks, it was a pretty good weekend :)

Here are some photos of the event...
http://s146.photobucket.com/albums/r244/Lisanders/May31st/

http://www.airsoftbattlezone.com/ww2airsoftgame.html

Here is a mini video that Wellnitz put together (he is the guy with the camo painted german helmet with the netting on it)
http://s274.photobucket.com/albums/jj270/mwellnitz/?action=view¤t=RevisedOstfrontMovie.flv

And another video put together by Alban (his girlfriend filmed on Saturday)
http://www.youtube.com/watch?v=X2YSGnB9wfU

----------
Fortuna Ventus Venator
"Fate Favors the Hunter"
www.wolf-recon.com

Last Edited on 2-Jun-2008 9:27 PM

Anonymous
Guest
Jun 04, 2008
5:38 AM
Thanks again to Kerrick13, Jason, and everyone at ABZ. Here is a little Music slide show I through together, Thanks again, can't wait until the next.
Paul Rech , Grenadier, 3rd Panzergrenadier Division.
Revised Ostfront Movie

Last Edited on 4-Jun-2008 11:55 AM




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