Airsoft Field Rules
Outdoor Wisconsin airsoft game rules


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Airsoft Field Official Rules

1. GOGGLES MUST BE WORN AT ALL TIMES ON THE FIELD AND TARGET RANGE. At no time during the game will a player be allowed to break the seal of the goggle from around their eyes.

Only goggles / eyewear that meet the following requirements will be allowed: 
• The impact standard for goggles is ANSI z.87.1. 
• They must fully encompass the eyes, with no gaps. 
• They must be fitted with a head strap to keep them from falling off during a game. 
• The lens frame must be sturdy enough to keep the lens in place during play. 
•  Mesh goggles will be allowed with safety glasses or eyeglasses worn underneath.
 
In addition, when entering the CQB area a player’s ears, nose and mouth must be covered / blocked with something preventing penetration of BBs, such as a paintball mask, balaclava, bandana (any color but red,) shemagh etc. All minors under the age of 18 years old will be required to wear full face masks covering the mouth, ears, nose and other soft tissue. No exceptions. 
 
2. BARREL BLOCKING DEVICES ARE REQUIRED IN ABZ SAFE ZONE:Barrel blocking devices such as paintball field approved barrel socks/condoms, are required to be secured over player’s gun barrels at all times  (available onsite) Violators will be asked to leave the park with no refund issued.  
 

3. ALL GUNS MUST BE MAGAZINE FREE IN DESIGNATED SAFE ZONE AND PARKING/CAMPING AREAS. All hand held or slung guns must be loading magazine free (“Mag Free”) in the staging and parking lot areas. Sidearms are not required to be mag free as long as they are holstered. 

 
4. ALL GUNS MUST BE SAFELY TRANSPORTED. All guests must transport their guns in a safe manner. Specifically, all guns must be carried in a soft or hard shell case suitable for real firearms until you are in the staging area.  Original box is allowed!
 
5. FPS LIMITS WILL BE STRICTLY ENFORCED. All guns must be chronographed prior to game time. Players may also be chosen at random for handheld chronograph spot-checks.

FPS Limits are: 
AEGs & GBBs: 400 FPS w/ .20 gram BBs.  
Single-Shot or Bolt Action Sniper Rifles: 500 FPS with .20 gram BBs.

All guns will be chronographed prior to the beginning of the game using .20 gram BBs. You will be given 2 attempts, consisting of no more than 3 shots each, in which to chronograph at the appropriate FPS. If your gun is unable to chronograph legal after 2 attempts, you will not be able to use that weapon in the game. 
 
Once your gun passes the chronograph test, it will have a colored zip tie attached to it classifying it as either a Standard or a Sniper class weapon. No weapons without zip ties will be allowed on the field of play.

All guns are subject to a chronograph test at any time deemed necessary by the event organizer or referees. Any modifications made to your gun after being chronographed found to increase your FPS will result in your immediate and permanent removal from the game. No refunds will be issued.

6. 6mm .20 BBs .  metal BBs are not allowed.  Once your gun has been chronographed, you may choose to fire .20 gram or .25 gram 6mm BBs during the game.   .20 gram and .25 gram BBs will be available for purchase in the staging area before and during the game.

7. SHOOTING SAFETY. Players may only discharge their weapons at the target range or on the playing field. No shooting into or out of the staging area, parking lot, or reinsertion waiting areas. NO BLIND SHOOTING - players must be able to see what they are shooting at. Players may never shoot at another player who is closer than the minimum engagement distance of 15 feet. If an opponent is closer than 15 feet away, a player should shout "BANG" in order to notify the opponent he/she has been eliminated at extreme close range. You must have an open line of sight to perform a “bang” kill - a "bang" kill may not be performed through a barrier or through netting. While head shots count, players are asked not to intentionally target another player’s head.

8. AVOID FIELD HAZARDS. Players should avoid all field hazards such as fences, ruts, and vines. Guests should report any hazard to the field operator. Players may not construct anything that will hinder the movement or cause injury to other players. Players are not allowed to construct any sort of booby traps, roadblocks, barricades or bunkers. Players may not alter any natural or man-made features in the playing area. Players may never climb trees or tree stands, enter or exit a structure through a window, or climb onto or under any prop vehicles. 
 
9. NO UNAUTHORIZED EQUIPMENT. Players are not allowed to bring onto the playing field any equipment deemed unsafe by the Event Organizer. Players on the field are not allowed to carry knives of any kind (including replicas,) tools of any kind, explosive or other pyrotechnic devices, real firearms, or other non-Airsoft related items. No metal cleats on shoes or boots. No personal cameras or video recording equipment will be allowed on the field during play without permission.

Smoke grenades and/or BB grenades must be individually approved by the Event Organizer before use in the game.

10. NO ALCOHOL OR ILLEGAL DRUGS ARE ALLOWED ANYWHERE ON SITE. No smoking on the playing field or target range. Smoking is allowed in the staging and parking areas. 
 
11. NO VERBAL ABUSE OR PHYSICAL CONTACT. No profanity, name calling, or slurs against anyone’s race, color, national origin, family members, teams or equipment will be tolerated. Guests wearing clothing with offensive wording on them will be asked to remove the garment. A player may not touch another player or their equipment at any time without their express permission. 
 
12. REFEREES’ DECISIONS ARE FINAL. Any decision a referee makes is final and will not be discussed on the playing field. The referee will discuss any calls in a calm manner off-field after the game or scenario is over.

Players who are found by a referee to have violated any of the rules listed here will be asked by the Event Organizer to leave the game with no refund issued.

13. AGE REQUIREMENT.  All players must be twelve years old or older to participate. Players under eighteen years old are required to have a Parental Waiver signed and dated by their parent or legal guardian. NO EXCEPTIONS.

14. ELIMINATION.  A player is eliminated from play if a BB strikes any part of his/her body, from the top of the head to the tips of the fingers to the bottoms of the feet, including any of equipment or gear worn. 
 
When a player is eliminated he will call out loudly “I’M OUT” or “I’M HIT”. He will immediately place a RED BANDANA (his “dead rag”) on his head, and exit the playing area as quickly as possible.  (May Vary By Game) Eliminated players must exit to their team’s reinsertion area or the staging area. No players are allowed to shoot at eliminated players displaying a "Red Kill Rag".

 Eliminated players are considered dead and MUST NOT talk or communicate in any way with their teammates until they have returned to the reinsertion area. Any player with a barrel blocking device on their gun is considered to be eliminated. Eliminated players are not allowed to give any equipment or supplies to any other player, but may quietly leave equipment lying where they were eliminated. Game Specific!

 Hits to a player’s gun do not eliminate a player; However, they do eliminate that weapon. The gun is unusable until it has been returned to a reinsertion area.  Game specific!

 <b>Airsoft is a game of HONOR and Sportsmanship. ALL players strive to exemplify fair play and call their hits, regardless of circumstance. In situations where a player isn’t sure, they should give their opponent the benefit of the doubt and simply call themselves out. You will not have to wait long to get back into the game if you are eliminated, so please call your hits!</b>
 
<b>Cheating will not be tolerated in any form by any player. If you are caught cheating you will be ejected from the event, asked to leave and you will NOT get a refund. Period.</b>


15. MEDICS. A hit at extreme close range (“bang” hit), or a BB hit on the head or neck is an automatic elimination. Hits elsewhere on the body may be considered wounds. A wounded player may not move, fire a weapon or speak any words but “Yes”, “No” and “Medic!” The wounded player must kneel or lie down exactly where he was hit and call “Medic!” until a Medic comes to heal him. Medics are assigned by team commanders, wear “Red Cross” armbands and carry bandages used to heal wounds.

To heal a wound, a Medic must remain in physical contact with the wounded character for one full minute before tying a bandage around the wounded player’s arm. The Medic may not move, fire or do anything else but crouch next to the wounded player while the minute passes. The bandage must not be tied on until one full minute has passed; if the Medic gets hit before the bandage is fully tied in place, the wounded player remains wounded. If a wounded or healed and bandaged player is hit again anywhere on his or her body, that player is eliminated. Other players may not move wounded players. A healed and bandaged player who is eliminated should remove his bandage and give it to a Medic or referee before reinserting. A player who declares himself wounded may change his mind and eliminate himself at any time by inserting his barrel plug, donning a dead rag, and heading for his team’s reinsertion area. A Medic may not heal himself.

16. SNIPERS.  Sniper weapons must be single or bolt action rifles (gas or spring). NO SEMI-AUTOMATIC or FULL AUTO Sniper guns are allowed.

Minimum Engagement Distance of 100 feet from your position. 
 
A Sniper rifle must fire between 400 FPS and 550 FPS with .20 BBs.
 
 
 All snipers must have a spotter. If the spotter is eliminated, the sniper can only continue using his sidearm or AEG. 
 
The sniper’s sidearm must be a standard-class pistol or AEG firing under 400 FPS. This weapon must be used whenever your opponent is less than 100 feet from your position. 
 
The Event Organizer and Referees are the authorities in determining weapon eligibility. Their decisions are final.



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